Djinns
Flint
Flower [PM]
Bark
Steel
Brick [PM]
Vine [PM]
Gears [PM]
Furrow [PM]
Garland [PM]
Pewter
Chasm [PM]
Chain
Buckle
Clover
Magnet
Geode
Ivy
Hemlock
List of Mars Djinn:
Forge [PM]
Fever [PM]
Cinder
Lava
Brand
Fury [PM]
Glare [PM]
Reflux
Wrath
Chili
Glow
Stoke
Pepper
Tinder
Fugue
Sizzle
Flare
Aurora
List of Mercury Djinn:
Chill [PM]
Sleet
Surge
Mist
Mellow
Claw
Serac
Dewdrop [PM]
Torrent [PM]
Coral [PM]
Spout [PM]
Teardrop [PM]
Pincer [PM]
Spring
Foam
Rime
Geyser
Shell
List of Jupiter Djinn:
Gust [PM]
Jolt [PM]
Ether
Breath
Vortex
Doldrum [PM]
Sirocco [PM]
Wisp [PM]
Puff [PM]
Fleet
Waft
Bolt
Breeze
Haze
Kite
Lull
Swift
Simoom
1) Venus #1 - Flint This Venus djinni will join you as soon as you leave Goma Plateau in the beginning of the game. 2) Mars #1 - Forge [PM] (VtTlWyHnF9c) Located near the entrance of the Psynergy Traing Grounds in the Patcher's Place. You have to push or use psynergy "Move" three rock pillars so that they form a horizontal line to the right of a tree in the middle. Then you can climb the tree, jump across the pillars and climb down the second tree on the far right. Cast "Growth" on the plant to climb down and reach it. 3) Jupiter #1 - Gust [PM] (zL1eDe-gzNw) When you arrive at Carver's Camp, go to the house on the north end of the town and go around it to the wall on the far left. Cast "Move" twice on the rock pillar to move it down, then head into Goma Highlands Path. Follow the path until you see a