Etudes biens virtuels

19461 mots 78 pages
[INSIDE
VIRTUAL
GOODS:
THE
US
VIRTUAL
GOODS
MARKET
2009
‐
2010]
 1
 


Inside Virtual Goods
The US Virtual Goods Market 2009 – 2010
By Justin Smith and Charles Hudson

www.insidevirtualgoods.com mail@insidevirtualgoods.com

Version 1.0 | Release Date: 14 October 2009

©2009 Prophetic Media, LLC
Unauthorized duplication or redistribution is expressly prohibited by law.

©2009 Prophetic Media, LLC

www.insidevirtualgoods.com

[INSIDE
VIRTUAL
GOODS:
THE
US
VIRTUAL
GOODS
MARKET
2009
‐
2010]
 2
 


About the Authors
Charles Hudson
VP Business Development, Serious Business & Host, Virtual Goods Summit Charles Hudson is VP of Business Development for Serious Business, a leading social games developer on the Facebook platform. In addition to his work at Serious Business, Charles Hudson organizes two of the leading conferences in the social gaming and free-to-play games industries, the Social Gaming Summit and Virtual Goods Summit. Prior to Serious Business, he was formerly the Sr. Director for Business Development at Gaia Interactive, a leading online hangout for teens. Prior to Gaia, Charles worked in New Business Development at Google and focused on new partnership opportunities for early-stage products in the advertising, mobile, and e-commerce markets. Prior to joining Google, he was a Product Manager for IronPort Systems, a leading provider of anti-spam hardware appliances that was acquired by Cisco Systems for $830 million in 2007. Charles holds an MBA and BA from Stanford University.

Justin Smith
Founder, Inside Network Justin Smith is the founder of Inside Network, the first and only service dedicated to providing business information and market research to the Facebook platform and social gaming ecosystem. Justin serves as co-editor of Inside Facebook and Inside Social Games, and manages Inside Network's AppData and PageData services as well. Prior to Inside Network, he was formerly Head of Product at Watercooler, one of the leading

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