Phil

1079 mots 5 pages
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Beta 0.4 Build 9.0 PUB 13-09-2006 (Hardballer)

-reworked sv_official check
-validated official check on linux and mac
-finalized pak structure
-cleared misc not needed files from paks
-final fixes to all maps

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Beta 0.4 Build 8.7-8.9 RC1 - RC3

-removed some debugging console prints
-added NULL shaders for some shaders referenced in md3 models
-removed loading of ET commandmap shaders
-changed invisible_marks shader to bouncescale 0
-added clips to ladder brush sides
-fixed some doors with missing opening direction
-made door sounds ranged
-merged bruces UI
-fixed issues with wrong overlay order of menus
-corrected gamma calibration menu
-muzzle and flares brightness depend on worldspawn "exposure" setting
-finalized new HUD, added dynamic eye setting
-rework glass shard bouncing code (no sounds in some conditions)
-fixed reload bug during fire is pressed
-fixed bug where grenade was stuck in hand when sprint was released during throwing
-introduced static lightmap HDR (perceptive coding of lightmaps)
-introduced dynamic HDR eye effect (cg_dynamiceye)
-client code reads lightgrid
-added new client side sprites that are lit by lightgrid (HL2 like rotation)
-added correct lighting to smoke and impact effects
-reworked map lighting in all maps for HDR
-added scenario locations in map description
-added obj_stadtrand and obj_delta
-replaced shorts like _tdm and _robj will by _gt2 ... _gt9 (for gametype 2 ... 9)
-introduced _gtX logic for .gear
-updated obj_hideout, obj_village, finished obj_northport and obj_snow
-finished tonemapping conversion (coroner_models ...)
-finished new gras foliage model and straw for hideout
-reworked smoke grenade effects
-add inverted range damage scale for snipers to simululate focus problems with sniper scopes (prevent close combat railgunning)
-sync'd sniper damage when not aimed with same caliber for MBR
-added slow and

en relation