Video game and violence

1398 mots 6 pages
Video game and violence

Similar to other forms of media, video games have been the subject of debate and censorship. Such criticism often stems from the inclusion of controversial material such as graphic violence, sexual themes, drug use, nudity, profanity, criminal behavior or other provocative and offensive content. Video games have also been studied for links to addiction and violent behavior. Some studies have found that video games do not contribute to these problems, while others claim to have established a link.

VIDEO GAMES CONTROVERSY

One of the most common criticisms of video games are that they allegedly increase violent tendencies among youth. In 1976, one of the first widely accepted controversial video games titled Death Race, in which players controlled cars that ran over pixilated representations of "gremlins". The game caused such an outcry that it was pulled from store shelves. Long Island PTA (parent-teacher associations) president Ronnie Lamm pushed for legislation in the early 1980s to place restrictions on how close video game arcades could be to schools, asserting that they caused children to fight. Dr. Craig A. Anderson testified that some studies have yielded non significant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques [it shows that] violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased pro-social (helping) behavior.

An example of video game controversy Grand Theft Auto: Vice City came under similar criticism, also for implying allegedly racist hate crimes: The game, taking place in "Vice City" (a fictional Miami) in 1986, involves a gang war between Haitians and Cuban refugees, and the player often serves both gangs to plot against one another. Haitian and Cuban

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